It's been a year since Mass Effect 3's release, and BioWare is finally ready to let go of its baby. Citadel is not just the last expansion for the game but a send-off for the entire trilogy, filled with lore, old faces, in-jokes and cameos. It's a witty and touching goodbye to the series' characters and a love letter to the game's hardcore fans.
- Mass Effect 3 Miranda Lives Spoilers
- Mass Effect 3 Miranda Citadel
- Mass Effect 3 Save Editor Miranda Lives
- Mass Effect 3 Miranda Lives Matters
- Mass Effect 3 Miranda Mod
For starters, there's Citadel's story campaign, a lengthy tale which sees Shepard targeted by the unlikeliest of foes. The story alone lasts several hours, with missions spread over a number of environments on the Citadel itself and a chance to see your entire squad on-screen fighting together.
Citadel is firmly centred on celebrating the bonds that Shepard shares with his crew-mates. This fan-pleasing angle is reflected from the offset, when Shepard's mentor, Anderson, grants the Commander his apartment after an enforced period of shore leave. The stylish city pad acts as a hub for the story, with all of your crew present to chat with between missions. It also comes stuffed with audio logs from an unfinished interview with Anderson and is the first of many environments chock-full of character moments and backstory.
- Post Jan 05, 2013 #3 2013-01-05T00:30 Well, I think I have a bit more comprehensive list (it should already include all known variables from around (BSN, that pastebin, etc.)) It should contain some stuff from Leviathan (like Husk head retrieved), though I haven't looked into Omega.
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Mass Effect 3 Miranda advice? Kaiden is a romance option for both male and female shepard in mass effect 3.
Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. For Mass Effect 3 on the Xbox 360, a GameFAQs message board topic titled 'Miranda-A mini guide if you want to keep her alive SPOILERS'.

The dialogue is remarkably well written and the episode fully lives up to BioWare's promise of an 'all hands on deck' project - a line Shepard knowingly repeats himself. The studio is known for allotting individual characters to specific members of its writing team, and the add-on's huge cast meant eight writers worked on it rather than the usual one or two.
This tactic pays off spectacularly, leaving Citadel's many character-heavy scenes laden with cracking dialogue. If krogan hero Wrex is still alive in your save then you'll get the option to bring him along for the ride - a nice touch for long-term fans - while those who bought the From Ashes extra character are rewarded with a generous amount of new content. There's a short section at the start of the episode where some characters are highlighted more than others (the likes of EDI, Liara and James Vega) but this is more than made up for by later interactions with the team and faces from series' past.
Some moments are genuinely laugh-out-loud hilarious, and the overall feeling of the piece is most similar to the snappy one-liners and quick-witted exchanges found in Mass Effect 2's celebrated Lair of the Shadow Broker DLC. There are moments all players will enjoy (and a special cameo for the Space Hamster), some that only long-term players will nod and smile at and a few that seem specifically written for those who brave BioWare's interesting fan forums.
Citadel almost feels like a 100th episode special of your favourite TV show, where its writers throw caution to the wind and see how meta they can get without smashing the fourth wall into pieces. It's a fine balance, one that BioWare mostly pulls off, but there's also a plot twist which threatens to jump the series' shark once and for all. Later story developments help heal the clanger to a degree, but it's still a jarring plot device, however much BioWare uses it to further the overall themes.
Later sections take Shepard through the Council Archives (another significant source of lore, should you linger to take it in) before a hugely fan-pleasing final location with one of the best bosses in the entirety of the game (take that, Kai Leng). You could probably rush through the campaign in a couple of hours, but there's so much new content and such a large number of easter eggs to discover it'll likely last around double that.
'Citadel almost feels like a 100th episode special of your favourite TV show, where its writers throw caution to the wind and see how meta they can get.'
On harder difficulties, the combat is an enjoyable challenge, too. The enemies, a mysterious mercenary squadron, are largely just reskinned Cerberus classes, but smartly-designed maps and a few new tricks will keep seasoned players on their toes. BioWare has the advantage of a year's worth of multiplayer gameplay to see how players typically act, and successfully manages to disrupt things on a number of occasions (there are even a couple of multiplayer characters hidden in one of the areas, haranguing frequent player mistakes).
When all that is said and done, Shepard can relax in his new Citadel quarters and begin the other half of the expansion. There's a large new hub area of shops and leisure facilities to explore, a casino to bet in and an arcade full of mini-games. You can buy a small number of new furnishings and remodel your apartment to a limited degree, then invite characters over to hang out in an array of skits.
Every surviving squad mate from the series makes an appearance, while some who've fallen along the way also get their due. Each character can be invited over for a catch-up, while many also have story sequences in the new hub area. BioWare has re-worked each of these - sometimes a fair amount - depending on whether your Shepard is in a relationship with that character. For the many, many fans that wanted extra romance content, BioWare has delivered.
The character section concludes with an extended party 'mission'. It offers a rare chance to see the team interact as one and, if you choose, get rather drunk. I spent about an hour wandering around listening to every conversation (the continuation of Miranda and Jack's bickering from Mass Effect 2 was a particular favourite). The party slowly gets rowdier throughout the night, and at three points during the evening you get choices on how you think the soiree is going, to which the party will adapt accordingly.

Price and availability
- Platforms: PC/PS3/Xbox 360
- Price: £11.99/1200 Microsoft Points
- Xbox Marketplace (Part One/Two)
- EU PS3 version due today
- No release on Wii U
And - because BioWare seems to have thrown in the kitchen sink, the utility room and a krogan shower scene for this part - your choices here can throw up a huge number of possible scenes. I've watched a couple of other playthroughs on YouTube with entirely different conversations, presumably based on which characters you invited (you can choose who you want from a long list) and the various party mood choices. It should keep those who work out all the different permutations and post them on YouTube busy for some time.
On top of that, BioWare has added in a brand new arena mode. Based in the Citadel, this enjoyable time-sink sees players granted an offline, miniature version of the game's multiplayer portion. You can set up matches to fight geth, Cerberus, Reapers or Collectors in a Star Trek-style holodeck. There are numerous maps to unlock, modifiers to use and, most excitingly, you can enlist any surviving squad mate from Mass Effect 1 and 2 to join in. This means you can spec out Kasumi and Zaeed to fight beside you once more, or go all krogan and have Grunt and Wrex charging about. There's also a new message terminal full of side-quests and challenges tied into this and for goodness' sake BioWare do you ever want me to stop playing this game?
It's been a bumpy 12 months since Mass Effect 3 was released. Those who disliked the game's three-flavour ending will probably find no solace in Citadel's three-choice party scenes, and it's a fair to assume that many will have moved on from the game in the intervening year. For those who've stuck by the series, however, and are willing to revisit it one final time, BioWare has excelled itself. The developer has clearly had a lot of fun creating a send-off to its characters that's worthy of the series' history and reminiscent of some of the saga's finest moments.
'I won't say it's been easy,' Shepard is told in a touching final scene. 'But we've had a good run.'
9 /10
Miranda Lawson | |
---|---|
Mass Effect character | |
First appearance | Mass Effect Galaxy (2009) |
Last appearance | Mass Effect: Foundation (2014) |
Voiced by | Yvonne Strahovski |
In-universe information | |
Race | Human |
Family | Henry Lawson (father) Oriana Lawson (sister) |
Home | Earth |
Class | Cerberus Officer |
Skill | Biotics Technology |
Miranda Lawson is a fictional character in the role-playing video game series Mass Effect by BioWare. In it, Miranda is an officer of the pro-human group Cerberus, first appearing in the 2009 iOS game Mass Effect Galaxy, and then serving as a squadmate in Mass Effect 2. In addition to these, the character also makes an appearance in the Mass Effect: Redemption comic series, in Mass Effect 3 if she survived the events of the suicide mission in Mass Effect 2, and in issues 5, 6, 8 and 9 of the Mass Effect: Foundation comic series. She is revealed to have been genetically designed by her father, Henry Lawson, to be perfect, and ran away from home to join Cerberus.
Yvonne Strahovski voices Miranda and provided the model for her.[1] Like Strahovski, Miranda was originally blonde but the character was changed to have black hair to complement her 'femme fatale' look. Camera angles and shots were employed to emphasise her sexuality. David Kates composed her theme for Mass Effect 2. Miranda was featured prominently in promotional art, demo footage, trailers and advertisements for Mass Effect 2.[2]
The character was mostly well-received, though various sources criticized the game's numerous camera shots of her buttocks, a creative decision then-marketing director of Bioware, David Silverman has defended as an integral part of her character.
Character overview[edit]
In Mass Effect 2, Miranda Lawson is revealed to be a high-ranking operative of the pro-human organization Cerberus, and has been genetically designed for superior intelligence and physical traits. She is shown to be a capable leader, exemplified with her being one of the few members of the squad who can successfully lead a fireteam in the final mission without anyone dying, despite feeling she does not command respect like Shepard does. Lawson is leader of Cerberus' Lazarus Cell, tasked with reviving Commander Shepard. Aboard the Normandy, the player's spaceship, she is Shepard's second-in-command and Executive Officer, and files mission reports directly to the Illusive Man.
Miranda was the artificially created daughter of Henry Lawson, a rich and powerful businessman from Earth. Rather than give her a human mother to randomize her genetic code, Henry took his own DNA and doubled his X chromosome, hoping to create a dynasty. Unhappy with his attempts to exert control over her life, Miranda joined Cerberus and secretly sent her sister, who was created in the same way she was, into hiding to protect her from their father. Provided the player completes a mission to prevent her sister's abduction, she ultimately becomes loyal to Shepard. In one of the story's possible endings, she proves her loyalty when the Illusive Man gives her an order to prevent Shepard from destroying the Collectors' Space Station by refusing and announcing her resignation before ending the communication abruptly.
Creation and development[edit]
Humanity's iteration in Mass Effect is meant to be only fairly far in the future enough to be 'new but not unrecognisable'.[3] Through standardizing the different concept art for their clothes, a 'common visual language' was found for them.[4] Early concept art for Miranda focused on balancing her sex appeal with a uniform suitable for her position as a Cerberus officer.[4] Originally conceived as blonde, after her uniform was designed, it was decided black hair would fit better with her 'femme fatale' look.[5]Casey Hudson has said her uniform was made tight due to her being designed to be 'perfect' and 'beautiful'.[6] For her role as Miranda Lawson, Yvonne Strahovski spoke in her natural speaking voice and native Australian accent.[7]
Mass Effect 3 Miranda Lives Spoilers
Miranda is an example of a character who is defined by their attractiveness. In Mass Effect 2, camera angles and shots such as a close-up of her buttocks were employed to focus on 'her curves and sexuality', identified as key parts of her character, her being someone genetically engineered to be 'perfect'.[6][8] David Kates composed Miranda's musical theme, intending to 'demonstrate her strength, but also her vulnerable side, and a sadness that is deep inside her'.[9] Mac Walters and Patrick Weekes wrote her character for Mass Effect 2. Jay Watamaniuk wrote her for Mass Effect 3.
Appearances[edit]
Mass Effect 2[edit]
Miranda is one of Shepard's squad members in Mass Effect 2. She's one of the top agents of the pro-human organization Cerberus, assigned to supervise the 'Lazarus Project', which was the project that brought Shepard back to life. When Shepard's sent by Cerberus' leader, the Illusive Man, to stop the main antagonists, the Collectors, Miranda joins as the new Normandy's executive officer, giving mission reports to the Illusive Man. Through conversations with her, Shepard learns of Miranda's background. She tells Shepard that she was genetically 'created' by her father, Henry Lawson, who is one of the wealthiest humans in the galaxy. She tells Shepard that she was created to be the genetically 'perfect' human, able to heal from injuries more quickly, and with more powerful biotic abilities,[10] as well as exceptional schooling, all as part of her father's desire to have a 'dynasty' to follow him. Her father's persistence in making Miranda as 'perfect' as possible resulted in her not having a normal childhood, forbidden from having any friends or relations with anybody else, and forced to enhance her abilities constantly. At an old enough age, Miranda was able to escape from her father, hinting that 'shots were fired', and fled to Cerberus, who she had learned her father was an investor to. Cerberus gave her asylum, and her father cut off his support of Cerberus.
Later on in the game, Miranda asks Shepard for help to save her sister. She reveals that her father, after Miranda had escaped from him, created another daughter, Miranda's genetic twin sister, Oriana. Miranda was able to rescue Oriana, taking her from her father and giving her to another family to have a normal life. She tells Shepard that her father has been able to track Oriana down and has hired mercenaries to apprehend her. Miranda has arranged for Cerberus to safely move Oriana and her family away but needs Shepard's help. If Shepard helps, Miranda learns that the only friend she ever had or trusted, Niket, had betrayed her and is working with the mercenaries to take Oriana away. The following confrontation leaves the captain of the mercenaries dead as well as Niket, who, depending on Shepard's actions, is killed either by Miranda herself or by the mercenary captain. Afterward, Miranda sees Oriana with her family, and if Shepard convinces her, goes and meets Oriana, introducing herself to her.
Afterward, if Shepard converses with Miranda more, she admits to Shepard that even though she's supposed to be perfect, she feels that everything she had done is the result of her father genetic tailoring of her, not because of her actions. Shepard can convince her that she gives her father too much credit, saying that while he did give Miranda her abilities and gifts, everything she has accomplished is the result of her using those abilities that she had been given. This seems to reassure Miranda and she thanks Shepard for it.
During the 'Suicide Mission', Miranda can survive or die depending on the player's choices in the mission and also if they do Miranda's loyalty mission. If the player uses a male Shepard character, they can pursue Miranda as a possible romance.[11]
Mass Effect 3[edit]
Miranda returns in Mass Effect 3, provided the player does not import a save where she dies. After defeating the Collectors, she has left Cerberus. Given she was a high-ranking Cerberus officer, she indicated the Illusive Man ordered a hit on her, causing her to go on the run. Shepard meets Miranda on the Citadel, where she expresses her concerns that Oriana was found by her father. After a brief contact with Miranda, where she expresses concern that her father is working with the Illusive Man, she asks Shepard to meet her on the Citadel, where she asks Shepard for access to Alliance resources, though she won't say why even if Shepard presses her. If Shepard refuses her access, she accepts Shepard's choice and leaves. If Shepard grants her access, she then confesses that when she had headed the Lazarus Project to revive Shepard, she wanted to put a control chip in Shepard's brain, to ensure Shepard wouldn't go rogue, but the Illusive Man, not wanting to take away who Shepard was, ordered her not to. Miranda admits that she was hypocritical in this since she had been doing everything she could to keep her father from controlling her life and Oriana's. Shepard can forgive her, saying that the main point is that she brought him back.

Later, Shepard finds Miranda in a Cerberus lab disguised as a refugee camp, Sanctuary, where her father had been running experiments on the refugees, as well as her father and Oriana. If Shepard is able to negotiate with Henry to let Oriana go, Miranda then kills him with a biotic attack. If Shepard is unable to negotiate, Miranda will still attack her father to save Oriana, and while she will kill him, he will fatally shoot her in the process. Miranda's fate also depends on if Shepard had warned her earlier on about the Cerberus assassin Kai Leng, who Miranda encounters on Sanctuary. If Shepard didn't warn her, or refused her access to Alliance resources, or didn't do her loyalty mission in Mass Effect 2, Miranda will die. She'll also die if she was romanced by a male Shepard in Mass Effect 2, but then breaks up with her in Mass Effect 3. If Shepard had completed Miranda's loyalty mission, as well as warned her of Kai Leng, Miranda survives and, after taking Oriana to safety, assists in the war effort.
Like other past and present surviving squad members, Miranda makes an appearance in the Mass Effect 3: Citadel downloadable content pack, which adds character moments which will vary in content depending on dialogue and event choices or whether Shepard is in a romance with her. Miranda is also available as a temporary squadmate in the Armax Arsenal Arena combat simulator.
In other media[edit]
Miranda first appeared in the iOS game Mass Effect Galaxy, released in 2009. In Galaxy, Miranda communicates with Jacob Taylor as a hologram and is his main informant on how to stop the batarian threat
Miranda returns in the 2009 comic book series Mass Effect: Redemption, where she first encounters Liara T'Soni and Feron on Omega, offering to help them recover the lost Commander Shepard. After meeting Liara with the Illusive Man, she then takes Liara and Feron back to Omega, telling them that Shepard's body is still on the station and instructs them to recover it, with Cerberus reimbursing them for their efforts. Later, when the Shadow Broker's agent Tazzik makes off with Shepard's body to sell to the Collectors, Miranda asks the Illusive Man for permission to stop him, but the Illusive Man tells her to wait, saying that they need to find out why the Collectors are interested in Shepard. Miranda then notices Feron and Liara giving pursuit and asks to follow them, but the Illusive Man once again tells her to wait. At the end of the series, when Liara rescues Shepard's body and brings it to a Cerberus facility, Miranda tells Liara that she has doubts on whether or not Shepard can be revived, but assures her that if it's possible to bring Shepard back, Cerberus will do all they can.
Miranda is also a major supporting character in the Mass Effect: Foundation comic series, a prequel to the original Mass Effect trilogy and stars the main antagonist of the Mass Effect 3: Citadel DLC Maya Brooks as a point of view character.
Reception[edit]
Miranda received a mostly positive reception, and is a popular subject for fan art and cosplay.[12] BioWare revealed that Miranda's loyalty mission, which had a more 'a touchy-feely' plot, was completed more than Grunt's on PC, but in the case of Xbox 360 players it was the opposite.[13] Strahovski was nominated for 'Best Performance by a Human Female' in the Spike Video Game Awards.[14] Upon hearing news for a potential Mass Effect film, Dan Ryckert of Game Informer looked at the different characters and felt Strahovski should reprise the role, calling her the 'obvious choice'.[15] A reader's poll published by PC Gamer in 2015 revealed that Miranda is the second most popular love interest for Shepard after Liara T'Soni in the Mass Effect series.[16] In a 2016 article, PC Gamer ranked Miranda the eighth best companion of the Mass Effect series. On the character's story arc, PC Gamer staff member provided the following comments: 'Miranda's experience of genetic enhancements links back to her complicated relationship with her father, which is more closely and brutally examined in Mass Effect 3. This personal crisis makes her one of the series' more complex characters, in my opinion, offering some clear motivations for why she is the way she is'.[17]
Mass Effect 3 Miranda Citadel
Attention was given to her looks. Complex listed her buttocks as one of the best in gaming, commenting 'Miranda is lethal, brilliant and looks just as hot running into battle as she does walking away from it'.[18]Complex also included her at number 40 in a list of the 50 hottest video game characters,[19] and included her as one of 25 'best-looking sideline chicks in games'.[20]UGO.com similarly listed the character as the 'ninth-hottest fictional woman of 2012', calling her a 'sultry brunette'.[21]MSN listed Miranda as one of the hottest women in video game history, commenting 'Genetically designed to be 'perfect', Miranda Lawson knows she's hot, intelligent, and is not afraid to tell anyone about it.'.[22]
Mass Effect 3 Save Editor Miranda Lives
However, 1UP.com's Ryan Winterhalter called Miranda one of three areas where Mass Effect 2 was sexist, finding not fault with her concept as a genetically perfect woman, but mainly with the camera's focus on her buttocks.[23] Michael Graff from Screenrant was in agreement, ranking it one of the Mass Effect series' most cringe-inducing moments.[24] Soha Kareem, in her essay 'Mashing Our Buttons: On Romance And Sex In Video Games' published in The Secret Loves of Geek Girls: Expanded Edition, criticized Miranda as a 'boring femme fatale type whose screen time includes opportunistic angles on her ass' and who mistreats other female characters like Jack. She further alleged that the character is 'pretentious', 'a product of wealth and masculine power structures', and that Miranda 'would write the space version of Sheryl Sandberg's Lean In.'[25] Luke Plunkett from Kotaku criticized her romance subplot arc in Mass Effect 3, noting that 'The pathetic way in which the relationship, such a cornerstone of the second game, was given such short shrift was in hindsight a blessing' in response to Miranda's change of characterization.[26] Evan Lahti from PC Gamer compared Miranda to furniture and commented, 'What do we remember about her, other than her skintight bodysuit and the way Mass Effect 2's camera suggestively frames her hips?'[27]
References[edit]
- ^'The Cast of Mass Effect 2'. IGN. 2009-12-10. Retrieved 2009-12-10.
- ^'Mass Effect 2 : Cinematic Trailer'. YouTube. Official EA UK Channel. January 21, 2010. Retrieved March 21, 2020.
- ^Bonus DVD.
- ^ abHudson, Casey; Watts, Derek (2012-02-02). The Art of the Mass Effect Universe. Dark Horse Comics. ISBN978-1-59582-768-5.
- ^Mass Effect 2 Digital Art Book.
- ^ abJohn, Tracey. 'The Thoughts Behind Miranda's Behind in Mass Effect 2'. Kotaku. Retrieved 2014-05-07.
- ^'Mass Effect 2 - Celebrities'. YouTube. Official EA UK Channel. January 7, 2010. Retrieved March 21, 2020.
- ^ abOrry, James (2011-07-19). 'Mass Effect's Miranda is defined by her sexuality'. VideoGamer.com. Retrieved 2014-05-07.
- ^'Composer Interview: Wall of Sound'. OverClocked ReMix. 2010-05-04. Archived from the original on 2010-05-24. Retrieved 2013-06-24.
- ^BioWare. Mass Effect.
Codex - Biotics: Biotics is the ability of rare individuals to manipulate dark energy and create mass effect fields through the use of electrical impulses from the brain. Intense training and surgically-implanted amplifiers are necessary for a biotic to produce mass effect fields powerful enough for practical use. The relative strength of biotic abilities varies greatly among species and with each individual. / There are three branches of biotics. TELEKINESIS uses mass-lowering fields to levitate or impel objects. Mass-raising KINETIC FIELDS are used to block or pin objects. DISTORTION uses rapidly shifting mass fields to shred objects.
- ^'Mass Effect 2 romance guide'. GamesRadar. 2010-01-29. Retrieved 2014-05-23.
- ^Meagan Marie (September 20, 2012). 'CosBlog #79: Miranda Lawson by Lindze'. Game Informer. Retrieved March 27, 2020.
- ^Purchese, Robert (2010-09-07). 'ME2 360 owners prefer Grunt to Miranda'. Eurogamer. Retrieved 2014-05-20.
- ^Leahy, Brian (2010-09-17). 'Spike Video Game Awards Nominee List Released'. Shacknews. Retrieved 2014-05-07.
- ^Ryckert, Dan (2010-05-25). 'Casting Call: Mass Effect'. Game Informer. Archived from the original on 2013-04-28. Retrieved 2014-05-07.
- ^Tyler Wilde (August 7, 2015). 'Ranking the best and worst of the Mass Effect games'. PC Gamer. Retrieved March 18, 2020.
- ^Wes Fenlon (December 14, 2016). 'The Mass Effect companions, ranked from worst to best'. PC Gamer. Retrieved March 16, 2020.
- ^Cosart, Simon (2012-12-15). 'The 11 Best Asses In Video Games'. Complex. Retrieved 2014-05-20.
- ^Hester, Larry (2012-06-27). 'The 50 Hottest Video Game Characters'. Complex. Retrieved 2014-05-20.
- ^Jones, Elton (2011-08-25). 'The 25 Best Looking Sideline Chicks in Games'. Complex. Retrieved 2014-05-20.
- ^Jensen, K. Thor (2012-02-01). 'The 99 Hottest Fictional Women Of 2012'. UGO.com. Archived from the original on 2014-04-21. Retrieved 2014-05-07.
- ^'Miranda Lawson - Mass Effect 2 - The hottest women in video game history'. MSN. Archived from the original on 2013-10-02. Retrieved 2014-12-07.
- ^Winterhalter, Ryan (2012-02-29). 'The Sexism of Mass Effect 2'. 1UP.com. Archived from the original on 2012-05-11. Retrieved 2014-05-07.
- ^Graff, Michael (March 21, 2020). 'Mass Effect: The 15 Most Cringe-Inducing Moments'. Screenrant. Retrieved 2014-05-20.
- ^Hope Nicholson, ed. (October 18, 2016). The Secret Loves of Geek Girls: Expanded Edition. Dark Horse Comics, 2016. ISBN978-1-63008-713-5.
- ^Luke Plunkett (April 10, 2013). 'I'm Sorry, Miranda, My Shepard Just Doesn't Love You Anymore'. Kotaku. Retrieved March 27, 2020.
- ^Andy Kelly (November 7, 2018). 'The best and worst BioWare companions'. PC Gamer. Retrieved March 6, 2020.
External links[edit]
Mass Effect 3 Miranda Lives Matters
- Miranda Lawson on the official Mass Effect 2 website at the Wayback Machine (archived June 23, 2011)
- Mass Effect 2 - Miranda Trailer on the official EA - Electronic Arts (deutsch) YouTube Channel
Mass Effect 3 Miranda Mod
